CANADA GOOSE SIMULATOR

Waterfowl Chaos Engine v1.0

Phone: 555-4667

Introduction

Welcome to CANADA GOOSE SIMULATOR for Emulator.ca Systems.

You are a Canada Goose. Honk.

In the great tradition of nature documentaries, you might expect this to be a serene exploration of wetland ecosystems and migratory patterns. It is not. This is a game about the other side of geese—the side that hisses at picnickers, steals sandwiches from children, and establishes dominance over parking lots through sheer force of personality.

The Canada Goose (Branta canadensis) is nature's most chaotic waterfowl. While other birds politely forage and flee from humans, the Canada Goose has evolved an alternative strategy: aggressive indifference to personal space, relentless pursuit of bread products, and an unwavering conviction that every patch of grass belongs to them personally.

CANADA GOOSE SIMULATOR places you in webbed feet of one such goose. Your territory spans six zones—from the tranquil waters of The Lake to the target-rich environment of The Market. You have 20 days to achieve one of five victory conditions before instinct compels you to migrate southward.

Will you build the perfect nest, lined with stolen treasures? Will you become a legendary agent of chaos, feared by joggers and picnickers alike? Will you raise a dynasty of goslings, teaching them the ancient art of aggressive honking? The choice is yours. Peace was never an option.

Despite being called Canada Geese, these birds are found throughout North America. They are protected under the Migratory Birds Convention Act, so please limit your goose-related chaos to this simulation.

Quick Start

Ready to begin? Here is everything you need to terrorise the neighbourhood:

  1. Dial the Goose line: ATDT555-4667
  2. Press Enter at the title screen to begin
  3. Select your goal: Choose one of five victory conditions
  4. Look around: Type LOOK or L to see your surroundings
  5. Move around: Type N, S, E, W or WADDLE [direction]
  6. Honk at things: Type HONK or H to assert dominance
  7. Take items: Type TAKE [item] or STEAL [item]
  8. Check progress: Type GOAL to see your objective
  9. Travel zones: Type GO [zone] or TRAVEL [zone]

Your goal appears when you start. Explore the six zones, collect items, annoy NPCs, and achieve victory before day 20.

Start with "Agent of Chaos" for your first game. It teaches the core mechanics—honking at NPCs to annoy them—and provides satisfying progress feedback. The 50-NPC target sounds like a lot, but with improved honk range, you can annoy up to 4 NPCs per honk!

Getting Started

Upon connecting to 555-4667, you will be presented with the title screen:

   ╔═══════════════════════════════════════════╗
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   ║   CANADA GOOSE SIMULATOR                  ║
   ║                                           ║
   ║   A game about being                      ║
   ║   mildly inconvenient                     ║
   ║                                           ║
   ╚═══════════════════════════════════════════╝

   "Peace was never an option."

   You are a Canada Goose.
   Your mission: cause problems on purpose.

   Press Enter to begin...

Press Enter (or type anything) to proceed to goal selection.

Selecting Your Goal

After pressing Enter, you will be asked to choose one of five victory conditions. Each goal offers a different play style:

# Goal Play Style
1 The Nested Life Collection, exploration
2 Agent of Chaos Aggressive, NPC interaction
3 Dynasty Builder Family management, nurturing
4 The Hoard Resource gathering, efficiency
5 Territorial Supremacy Zone control, combat

Select a goal by entering its number. Once selected, you cannot change your goal during the game.

Goals and Victory

CANADA GOOSE SIMULATOR offers five distinct paths to victory. Each requires a different strategy and play style.

The Nested Life

"Build the perfect nest by collecting specific materials."

This goal requires you to gather nest materials and at least one shiny object, then deposit them at your nest at The Lake.

Requirements:

Material Required
Twigs 3
Soft Grass 2
Feathers 2
Newspaper 1
Fabric Scrap 1
Any Shiny Item 1

Strategy: Travel between zones to find materials. Nest materials spawn throughout the world—twigs and grass in the park, feathers from ducks and other geese, newspaper and fabric in urban zones. Shiny items (bottle caps, coins, keys) are rarer but highly prized.

Use NEST ADD [item] when at your nest to deposit materials. Check progress with GOAL.

Agent of Chaos

"Become legendary by annoying 50 unique NPCs."

This is the quintessential goose experience. Your objective is simple: honk at, flap at, and generally terrorise 50 different NPCs across all zones.

Mechanics:

Strategy: Visit all zones to find fresh victims. The Park has the most NPC variety. Children and picnickers are easy targets. Avoid dogs and the groundskeeper unless you enjoy being chased.

NPCs eventually become desensitised to your honking if you target them repeatedly. Move on to fresh victims for maximum chaos efficiency.

Dynasty Builder

"Find a mate, lay eggs, and raise 3 goslings to independence."

The most complex goal, requiring you to manage a family of geese.

Phases:

  1. Find a Mate: Locate another goose at The Lake and use COURT to woo them
  2. Improve Nest: Build nest quality so eggs can be laid
  3. Lay Eggs: Once mated with a good nest, eggs are laid automatically
  4. Incubate: Use TEND at your nest daily for 2 days to hatch eggs
  5. Raise Goslings: Feed and teach your goslings until they become independent

Gosling Independence Requirements:

Strategy: Focus on building your nest first, then find a mate. Once goslings hatch, stay near them and perform varied actions so they learn. Feed them regularly with FEED [gosling] [food].

The Hoard

"Amass 30 food items in your nest."

Channel your inner dragon and collect a massive food stockpile.

Requirements:

Food Items:

Item Food Value Common Sources
Bread 10 Picnickers, elders, children
Sandwich 25 Picnickers
Chips 15 Children, picnickers
French Fries 20 Vendors
Hot Dog 30 Vendors
Energy Bar 20 Joggers
Vegetables 8 Market vendors

Strategy: The Market and Park are the best food sources. Vendors carry premium items but are harder to steal from. Use NEST ADD [food] to deposit food. Resist the temptation to eat your hoard.

Your inventory holds 8 items. Make regular trips to deposit food rather than trying to carry everything at once.

Territorial Supremacy

"Claim and hold all 6 zones simultaneously."

The most challenging goal. You must assert dominance over every zone and maintain it.

Claiming Zones:

Zone Decay:

Strategy: Build Ferocity through aggressive actions before attempting claims. Plan a route to maintain all six zones. The Lake and Park are easiest to claim; the Market is hardest.

Player Stats

Your goose tracks several vital statistics, displayed on the status bar and viewable with the STATUS command.

Core Stats

Stat Description Max
HP Health Points. Reach 0 and you must flee the area. 100
Energy Physical energy. Depleted by actions. Restore by resting. 100
Satiation Hunger level. Decreases daily. Restore by eating. 100
Ferocity Your intimidation factor. Increases through aggressive actions. 100
Notoriety How famous (infamous) you are. Increases by annoying NPCs. 100

Stat Effects

HP (Health)

Energy

Satiation

Ferocity

Notoriety

Stat Decay

At the start of each day:

Time System

The game operates on a day/time system. You have 20 days to achieve your goal.

Days and Time Units

Constant Value
Total Days 20
Time Units per Day 30

Each action costs a number of time units:

Action Time Cost
Waddle (move) 1
Honk 1
Peck/Steal 2
Flap 2
Eat 2
Travel (zone change) 2
Swim 1
Fly 4
Nest 3
Rest 5
Court 3
Tend 2
Call 1
Look/Status/Map/Inventory 0

Time of Day

The game tracks four periods:

Period Description
DAWN Early morning, fewer NPCs
DAY Peak activity, most NPCs present
DUSK Evening, NPCs heading home
NIGHT Quiet, minimal NPC activity

NPC spawns and behaviours vary by time of day.

End of Days

When time units reach 0, the day ends:

When day 20 ends, if you have not achieved victory, your migratory instinct takes over and the game ends.

Commands Reference

CANADA GOOSE SIMULATOR accepts natural language commands. Commands are case-insensitive.

Movement Commands

Command Aliases Description
N / NORTH - Move north one tile
S / SOUTH - Move south one tile
E / EAST - Move east one tile
W / WEST - Move west one tile
WADDLE [dir] W, WALK, MOVE Move in specified direction
GO [zone] TRAVEL Travel to a connected zone
SWIM - Enter or exit water
FLY [zone] - Fly to any zone (high energy cost)

CODE_FENCE_0

Action Commands

Command Aliases Description
HONK H Honk at nearby NPCs (range: 3 tiles, hits up to 4)
HONK [target] H [target] Honk at a specific target
PECK [item/NPC] GRAB, TAKE, GET, STEAL Pick up item or steal from NPC
FLAP WINGS Flap wings aggressively (claim territory)
EAT [item] CONSUME Eat a food item from inventory
DROP [item] - Drop an item from inventory
NEST [action] - Interact with your nest (see Nesting)
REST SLEEP Rest to recover energy (costs time)

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Information Commands

Command Aliases Description
LOOK L, EXAMINE Describe current location and visible things
STATUS STATS Display your current stats
MAP M Show the zone map
INVENTORY INV, I List items you are carrying
GOAL GOALS Show progress toward your victory condition
HELP ? Display command help

Family Commands

These commands are used with the Dynasty Builder goal:

Command Description
COURT Attempt to court another goose as a mate
TEND Tend to eggs or goslings at the nest
CALL Call your goslings back to you
FEED [gosling] [food] Feed a specific gosling

System Commands

Command Description
QUIT Exit the game

Zones

The game world consists of six interconnected zones, each with unique characteristics, NPCs, and resources.

The Lake

"Your home. Water, reeds, and relative safety."

Property Value
Type LAKE
Features Water, Reeds, Nest, Grass
NPCs Other Goose, Duck, Swan, Elder
Danger Level Low (except Swan)

The Lake is your home base. Your nest is here, and you can always swim to safety. Other waterfowl congregate here—ducks are easily intimidated, but the Swan is a formidable rival.

Tips:

The Park

"Prime harassment territory. Benches, paths, and picnickers."

Property Value
Type PARK
Features Grass, Path, Bench, Tree
NPCs Jogger, Picnicker, Parent, Child, Elder, Dog Walker, Squirrel, Groundskeeper
Danger Level Medium

The Park is the richest zone for food and chaos. Picnickers carry sandwiches. Children have chips. Joggers have energy bars. However, the Groundskeeper patrols here and will chase you aggressively.

Tips:

The Parking Lot

"Cars, commuters, and chaos potential."

Property Value
Type PARKING_LOT
Features Path, Wall
NPCs Commuter
Danger Level Low

A utilitarian zone filled with busy commuters heading to their cars. They are easily startled but don't carry much food.

Tips:

The Playground

"Children with snacks. Target-rich environment."

Property Value
Type PLAYGROUND
Features Grass, Path, Bench
NPCs Child, Parent
Danger Level Low-Medium

Children are abundant here and carry excellent snacks. However, Parents are protective and may chase you.

Tips:

Residential Street

"Lawns, gardens, and territorial dogs."

Property Value
Type RESIDENTIAL
Features Grass, Path, Wall, Tree
NPCs Dog Walker, Dog, Jogger, Squirrel
Danger Level High

A dangerous zone patrolled by loose dogs. Rewards are limited, but some NPCs here are not found elsewhere.

Tips:

The Market

"Food vendors everywhere. High risk, high reward."

Property Value
Type MARKET
Features Path, Wall
NPCs Vendor, Commuter, Child, Parent
Danger Level Medium-High

The Market is the best zone for food acquisition. Vendors carry hot dogs, fries, and sandwiches—premium items. However, Vendors are protective of their wares and will chase.

Tips:

NPCs

NPCs (Non-Player Characters) populate the zones. Each type has distinct behaviours.

Human NPCs

Type Symbol Speed Flee% Loot Hostile
Jogger J 1.5 80% Water bottle, Energy bar No
Picnicker P 0.5 60% Bread, Sandwich, Chips No
Parent M 0.8 30% Bread No (will chase)
Child c 0.7 90% Chips, Bread, Toy No
Elder E 0.3 10% Bread ×3 No
Dog Walker D 0.7 20% None Yes
Commuter C 1.0 50% Bread, Energy bar No
Vendor V 0.6 10% Hot dog, Fries, Sandwich No (will chase)
Groundskeeper K 0.9 0% None Yes

Animal NPCs

Type Symbol Speed Flee% Loot Hostile
Other Goose G 0.8 30% Feathers No
Duck d 0.6 80% Feathers No
Swan S 0.7 0% None Yes
Dog ! 2.0 0% None Yes
Squirrel s 2.0 100% None No

NPC Behaviours

Flee Chance: Probability that an NPC will drop their items and run when honked at.

Speed: Movement rate. Higher speeds mean they can catch or escape you more easily.

Hostile: Hostile NPCs will chase and attack you on sight.

Can Chase: Some NPCs (Parent, Vendor, Swan, Dog, Groundskeeper) will pursue you when provoked.

Special NPC Interactions

Children and Elders: These NPCs actually enjoy being honked at! They will react positively but still count toward the Agent of Chaos goal.

Other Geese: Honking at other geese is how geese communicate. They will honk back. In The Lake zone, courting another goose is necessary for the Dynasty Builder goal.

Ducks: Inferior waterfowl that quack in response to honks. Easy feather sources.

Swans: Do not underestimate swans. They never flee and will challenge you to a Honk Battle for territorial control.

The Groundskeeper is your nemesis. They patrol The Park, never flee, always chase, and deal significant damage if they catch you. High notoriety increases the chance of the Groundskeeper appearing. Avoid or fly away.

Items

Items can be picked up, carried in your inventory, eaten, or deposited in your nest.

Food Items

Item Symbol Food Value Description
Bread b 10 The universal goose currency
Sandwich s 25 Premium acquisition from picnickers
Chips c 15 Crunchy and forbidden
French Fries f 20 The holy grail of goose cuisine
Hot Dog h 30 Significant caloric value
Energy Bar e 20 Stolen from joggers
Vegetables v 8 Acceptable but not preferred

Use EAT [item] to consume food and restore Satiation.

Nest Materials

Item Symbol Nest Value Description
Twigs / 10 Essential nest structure
Soft Grass " 10 Comfortable nest lining
Feathers ~ 15 Premium insulation
Newspaper # 10 Surprisingly useful
Fabric Scrap % 15 Luxury nesting material

Use NEST ADD [item] to deposit materials in your nest.

Shiny Items

Item Symbol Nest Value Description
Bottle Cap o 20 Irresistible
Coin $ 20 Humans value these
Key k 20 Someone will miss this

Shiny items are rare and required for The Nested Life goal.

Miscellaneous

Item Symbol Description
Water Bottle ! Stolen from joggers
Toy * Collateral damage from children

Inventory Management

Property Value
Maximum Inventory 8 slots
Drop Command DROP [item]
Check Inventory INV or I

Plan your trips between zones carefully. When your inventory is full, you cannot pick up more items.

Honk Battle

When you encounter a Swan in The Lake zone and attempt to claim territory, you will be challenged to a Honk Battle—a test of waterfowl vocal prowess.

How It Works

  1. The Swan honks a pattern (e.g., H-O-N-K)
  2. You must repeat the pattern exactly
  3. Win 2 of 3 rounds to claim victory
  4. Patterns get harder each round

Input Format

Type the pattern using the letters H, O, N, K. Separators are optional.

Swan Pattern Valid Responses
H-O-N-K HONK, H-O-N-K, h o n k
H-H-O-K HHOK, H-H-O-K
H-O-O-N-K HOONK, H-O-O-N-K

Outcomes

Result Effect
Win Territory is yours to claim
Lose You must leave the territory
Draw Territory remains contested

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Nesting

Your nest is located at The Lake. It is your home base for depositing items and, for the Dynasty Builder goal, raising a family.

Nest Commands

Command Description
NEST View nest status
NEST ADD [item] Add an item to the nest

Nest Quality

Nest quality is calculated from deposited materials:

Rating Requirements
Poor Less than 30 nest value
Basic 30-59 nest value
Good 60-89 nest value
Excellent 90+ nest value

For Dynasty Builder, you need at least "Good" quality before eggs can be laid.

Nest Contents

The nest stores:

Raising Goslings

The Dynasty Builder goal requires raising 3 goslings to independence.

Lifecycle

Phase Duration Requirements
Egg 2 days TEND daily to incubate
Gosling 5 days Feed, teach, protect
Independence - 3 learned behaviours, HP > 20

Gosling Names

Goslings are automatically given names from a pool including: Fluffington, Sir Honks-a-Lot, Waddles, Peep, Chaos Jr., Little Menace, Tiny Terror, and others.

Gosling Personalities

Each gosling hatches with a random personality:

Personality Bonus Behaviours
Aggressive Honk, Flap, Peck
Resourceful Steal, Nest
Brave Confront, Territory
Cautious Flee, Swim
Aquatic Swim, Dive

Teaching Goslings

Goslings learn by observing you. Perform actions while they follow you:

Feeding Goslings

Stat Daily Decay Effect at 100
Hunger +15/day Gosling loses HP

Use FEED [gosling name] [food] to feed specific goslings.

Gosling States

State Description
Following Normal, following you
Exploring Wandered slightly
Feeding Eating something
Scared Frightened by threat
Independent Goal achieved!

Calling Goslings

Use CALL to summon all your goslings back to your position. This is useful if they get scattered or scared.

Feed your goslings daily. A hungry gosling loses HP and may not survive to independence. The STATUS command shows gosling hunger levels.

Strategy Guide

General Tips

  1. Check your stats frequently. Use STATUS to monitor HP, Energy, and Satiation.

  2. Eat before you're desperate. Satiation below 30 gives warnings; below 10, you start losing HP.

  3. Use FLY sparingly. It costs 4 time units and significant energy, but it's invaluable for escaping danger.

  4. LOOK often. The environment changes as NPCs move and items spawn.

  5. Know your NPCs. Learn which ones flee, which ones chase, and which ones carry the best loot.

Goal-Specific Strategies

The Nested Life

Agent of Chaos

Dynasty Builder

The Hoard

Territorial Supremacy

Map Display

Use MAP or M to view the zone map. The map shows:

Symbol Meaning
@ You (the goose)
. Grass
~ Water
= Path
# Wall/Obstacle
T Tree
B Bench
* Your Nest
^ Reeds
Letters NPCs (see NPC Reference)
Items Various symbols (b, s, c, etc.)

Zone Connections

                    [RESIDENTIAL]
                         |
    [PARKING LOT]---[PARK]---[PLAYGROUND]
                         |
                      [LAKE]
                         |
                     [MARKET]

Travel between connected zones using GO [zone] or TRAVEL [zone].

Troubleshooting

Common Issues

"You cannot waddle that way." You've reached the edge of the zone. Use GO [zone] to travel to an adjacent zone.

"Something blocks your path." A wall, tree, or other obstacle is in your way. Move around it.

"Inventory full." You're carrying 8 items. Drop something or deposit items in your nest.

"You're too tired." Energy is low. Use REST to recover (costs 5 time units).

"Your honk echoes... no one seems to notice." No NPCs are within honking range (3 tiles). Move closer.

If You Die

When HP reaches 0, your goose doesn't actually die—instead, instinct takes over and you fly away to a new town. The game ends, but you can start a new game.

Connection Issues

If you are disconnected unexpectedly, your game session is lost. Each connection starts a fresh game—plan your sessions accordingly.

Appendix: Quick Reference Card

Essential Commands

Action Command
Move N S E W
Look L
Honk H
Take TAKE [item]
Eat EAT [food]
Status STATUS
Map M
Inventory I
Goal GOAL
Travel GO [zone]
Help ?

Zones

Lake → Park → Parking Lot / Playground / Residential Park → Market

Food Values

Bread: 10 | Chips: 15 | Fries: 20 | Sandwich: 25 | Hot Dog: 30

Time Costs

Free: Look, Status, Map, Inventory 1 unit: Waddle, Honk, Swim, Call 2 units: Peck, Flap, Eat, Travel, Tend 3 units: Nest, Court 4 units: Fly 5 units: Rest

Glossary

Term Definition
Branta canadensis The scientific name for the Canada Goose, a large wild goose species native to North America. Not to be confused with lesser waterfowl.
Claiming The act of asserting territorial dominance over a zone through aggressive displays such as flapping. A claimed zone belongs to you until the claim decays.
Desensitisation The process by which an NPC becomes accustomed to your honking and ceases to react. A sign you should move on to fresh victims.
Ferocity A measure of your goose's intimidation factor. Built through aggressive actions—honking, flapping, stealing—and required for territorial claims.
Gosling A young goose. In this simulation, goslings hatch from eggs and must be fed, taught, and protected until they reach independence.
Honk Battle A ritualised vocal contest between you and a swan for territorial control. The swan honks a pattern; you must repeat it. Best of three rounds.
Honking The primary vocalisation of the Canada Goose, used here as both communication and weapon. A well-timed honk can scatter picnickers, frighten children, and assert dominance over a three-tile radius.
Migration The instinctive seasonal journey southward. In game terms, migration triggers at the end of day 20 if you have not achieved victory—your goose simply leaves.
Nest Your home base at The Lake. Used to deposit materials, food, and shiny items. For the Dynasty Builder goal, the nest must reach "Good" quality before eggs can be laid.
Notoriety Your reputation among the local human and animal population. High notoriety causes some NPCs to flee on sight, but also attracts hostile attention from the Groundskeeper.
Satiation How full your goose is. Decreases daily. If it drops too low, your HP begins to suffer. Restore it by eating food items.
Territory A zone over which you have established dominance. Claims decay over 3 days without reinforcement, requiring regular patrols to maintain.
Time Unit The basic measure of time within a single day. Each day grants 30 time units. Actions cost varying amounts; information commands are free.
Waddling The characteristic gait of a goose on land. Your primary mode of movement between tiles within a zone, costing 1 time unit per step.
Zone One of six interconnected areas that make up the game world: The Lake, The Park, The Parking Lot, The Playground, Residential Street, and The Market.

Credits

CANADA GOOSE SIMULATOR was developed for Emulator.ca Systems.

Inspired by the noble Canada Goose, nature's most chaotic waterfowl.

No actual geese were harmed in the making of this game. Several sandwiches were stolen.

HONK.