THE OREGON TRAIL

COMPLETE HISTORICAL EDITION v2.0

Phone: 555-0765

Introduction

Welcome to the Oregon Trail Historical Simulation from Emulator.ca Systems.

The year is 1848. The Mexican-American War has ended, and news of gold in California has not yet spread. But you have heard the stories -- tales of the Willamette Valley in Oregon Territory, where the soil is rich, the timber plentiful, and land is free for those brave enough to claim it.

You stand in Independence, Missouri, the last outpost of civilization before the great unknown. Before you stretches 2,040 miles of prairie, desert, and mountain -- the Oregon Trail.

A Window Into History

Between 1841 and 1869, over 400,000 pioneers made this journey westward. They traveled in covered wagons, their earthly possessions reduced to what two thousand pounds of cargo could hold. They faced rivers without bridges, deserts without water, and mountains that seemed to touch the sky. Many did not survive.

Oregon Trail recreates this historic journey with careful attention to the challenges those pioneers faced. The distances are accurate. The landmarks are real. The diseases and disasters that may befall your party reflect the genuine perils of the trail. By experiencing even a fraction of what those travelers endured, we hope you will gain a deeper appreciation for their courage and sacrifice.

Like those who came before you, you must manage limited resources, make difficult decisions, and lead your party of five souls through hardship and uncertainty. The trail shows no mercy to the unprepared.

The Oregon Trail was the primary overland route used by American settlers to reach the Pacific Northwest. An estimated 20,000 pioneers died along the trail -- roughly one grave for every 50 yards of the journey.

Quick Start

Ready to hit the trail? Here is how to begin your westward journey in just a few minutes:

  1. Connect: Dial 555-0765 from your terminal
  2. Choose Banker: When asked for profession, select Banker ($1,600 starting funds) for your first game
  3. Name your party: Enter names for yourself and four companions
  4. Depart in May: Select May for ideal weather conditions
  5. Buy supplies at Matt's General Store:
    • 4 oxen ($160)
    • 1000 lbs food ($200)
    • 200 bullets ($8)
    • 10 sets clothing ($100)
    • 3 spare wheels ($30)
    • 2 spare axles ($20)
    • 2 spare tongues ($20)
    • Leave store with about $1,000 remaining
  6. Hit the trail: Press C to continue traveling each day
  7. At rivers: Choose option 3 (ferry) until you learn the risks of other crossings

Do not worry about your score on your first journey. Focus on learning the mechanics and getting your party to Oregon alive. You can attempt high-score runs once you understand the trail's challenges.

Getting Started

To begin your journey westward, dial 555-0765 from your EC-TTY terminal. The simulation will guide you through three critical decisions before your departure.

Choosing Your Profession

Your background determines your starting funds and affects your final score. Choose wisely based on your experience level:

Profession Starting Funds Score Multiplier Difficulty
BANKER $1,600 ×1 Easy
CARPENTER $800 ×2 Normal
FARMER $400 ×3 Hard

First-time travelers should choose Banker. The extra funds will help you learn the game's mechanics without the stress of careful budgeting.

Naming Your Party

You will lead a party of five souls — yourself and four companions. Enter names for each member (2-15 characters). Choose meaningful names; you may find yourself composing epitaphs before journey's end.

Departure Month

Timing your departure is crucial. Leave too early and you face cold weather and poor grass for your oxen. Leave too late and autumn snows may trap you in the mountain passes.

Month Assessment Notes
MARCH Early (Risky) Cold weather, poor grazing
APRIL Good Weather improving
MAY Ideal Best overall conditions
JUNE Good Warm, but time is short
JULY Late (Dangerous) Risk of mountain snow

Pioneers who arrived at the mountain passes after October often faced deadly blizzards. The Donner Party tragedy of 1846-47 stands as a grim reminder.

Outfitting at Matt's General Store

Before departing Independence, you must purchase supplies. Your covered wagon can hold approximately 2,000 pounds of goods. Budget carefully — there are trading posts along the trail, but prices increase significantly.

Supply Prices in Independence

Item Price Recommended
[O] Oxen $40.00 each 4-6 (minimum 2)
[F] Food $0.20 per lb 200+ lbs per person
[A] Ammunition $2.00 per 50 200-300 bullets
[C] Clothing $10.00 per set 2+ sets per person
[W] Spare Wheel $10.00 each 2-3 wheels
[X] Spare Axle $10.00 each 1-2 axles
[T] Spare Tongue $10.00 each 1-2 tongues

Do not skimp on oxen or spare parts. A broken wheel with no replacement can cost you days — and on the trail, time is measured in lives.

The Journey: 2,040 Miles

Your path follows the Oregon Trail from Independence, Missouri to Oregon City in the Willamette Valley. Along the way, you will pass through seventeen major landmarks, cross five dangerous rivers, and resupply at six trading posts.

Major Landmarks

Landmark Miles Features
Independence, MO 0 Starting point
Kansas River 102 River Crossing
Big Blue River 185 River Crossing
Fort Kearney 304 Trading Post
Chimney Rock 554 Famous landmark
Fort Laramie 640 Trading Post
Independence Rock 830 Register of the desert
South Pass 932 Continental Divide
Green River 990 River Crossing
Fort Bridger 1,020 Trading Post
Soda Springs 1,140 Natural springs
Fort Hall 1,288 Trading Post
Snake River 1,430 River Crossing
Fort Boise 1,543 Trading Post
Blue Mountains 1,670 Mountain pass
Fort Walla Walla 1,758 Trading Post
The Dalles 1,868 Landmark
Oregon City 2,040 DESTINATION

Managing Resources

Food

Food consumption depends on your ration settings. A party of five on filling rations consumes 15 pounds of food per day. Running out of food is catastrophic — your party will rapidly weaken and die.

Ration Level Lbs/Person/Day Health Effect
Filling 3 lbs Healthy
Meager 2 lbs Adequate
Bare Bones 1 lb Starving — health loss

Oxen

Oxen pull your wagon. You need a minimum of 2 to move, but 4-6 is recommended. Fewer oxen means slower travel (60% speed with less than 3). Oxen can be lost to disease, stampedes, heat, or theft.

Ammunition

Bullets are required for hunting. Each hunting session uses approximately 10-20 bullets. Without ammunition, you cannot supplement your food supplies.

Clothing

Adequate clothing protects your party from extreme weather. In very cold or very hot conditions, insufficient clothing causes health damage.

Spare Parts

Wagon breakdowns are common. Without spares, repairs take 2-4 extra days.

Money

Cash is useful at trading posts for resupply and at river crossings for ferry passage. Prices are 25-50% higher at trail forts than in Independence.

Party Health

Each party member has a health rating from 0-100. Health is affected by pace, rations, weather, disease, and random events.

Health Indicator

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Diseases and Ailments

The trail was rife with disease. Your party members may contract:

Ailment Severity Notes
Exhaustion Minor Caused by grueling pace
Measles Moderate Contagious illness
Broken Arm Moderate From accidents
Dysentery Serious Intestinal disease
Snakebite Serious Random encounter
Broken Leg Serious Immobilizing injury
Typhoid Severe Deadly fever
Cholera Critical Often fatal

Cholera was the leading cause of death on the Oregon Trail, capable of killing within hours of first symptoms.

Travel Options

While on the trail, you have several options for managing your journey:

Travel Pace

Pace Miles/Day Health Impact
Steady 7-9 None
Strenuous 12-15 Minor fatigue
Grueling 16-20 Significant health loss

Resting

Rest allows your party to recover health and may cure ailments. However, it consumes time and food (filling rations while resting). Rest 1-9 days at a time.

A day of rest when someone first falls ill can prevent a death later. Don't push injured or sick party members.

Hunting for Food

When food runs low, you can hunt to supplement your supplies. Hunting requires at least 10 bullets of ammunition.

How to Hunt

When hunting begins, type BANG to fire at game. Each shot uses one bullet. You have approximately 60% chance to hit per shot. Type QUIT to end the hunt early.

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Hunting Yields

Each kill provides 30-50 pounds of usable meat. However, you can only carry 200 pounds back to the wagon. Excess food is left behind.

This limitation reflects historical reality — many pioneers killed far more game than they could use, contributing to the near-extinction of buffalo on the Great Plains.

River Crossings

Rivers were the great killers of the Oregon Trail - more deadly than disease, weather, or hostile encounters combined. There were no bridges across the frontier rivers, and your two-thousand-pound wagon does not float on its own. Each crossing is a calculated risk.

When you reach a river, the simulation reports its current conditions. Pay attention to the depth reading - it is the single most important factor in your decision. A three-foot river is manageable; a six-foot river is treacherous.

Crossing Options

Method Cost Risk Best When
Ford the River Free High Depth < 3 feet
Caulk and Float Free Medium Depth 3-4 feet
Take Ferry $7-15 Very Low Deep water, valuable cargo
Wait 2-3 days + food None High water, time to spare

Ford the River - Drive straight through the water. Your oxen walk on the river bottom, pulling the wagon. Works well in shallow water, but deep rivers can sweep away oxen, supplies, or people.

Caulk and Float - Seal the wagon bed with tar and pitch, then float across while the oxen swim. Safer than fording in moderate depth, but the wagon can tip, dumping everything into the river.

Take Ferry - Pay the ferryman to carry your wagon across on a raft. The safest option by far, but costs precious money and ferries are not available at every crossing.

Wait for Conditions to Improve - River levels change with weather. Waiting 2-3 days may let floodwaters recede. Costs time and food, but eliminates risk entirely.

Risk Factors

Crossing danger increases with river depth. The simulation reports:

Consequences of Failure

Failed crossings can result in:

More pioneers died from drowning during river crossings than from Native American attacks. The ferry is almost always worth the cost.

Trading Posts

Six forts along the trail offer opportunities to resupply. Prices are higher than Independence — typically 25-50% markup.

Trading Post Prices

Item Trail Price
[F] Food $0.25/lb
[A] Ammunition $2.50 per 50
[C] Clothing $12.00 per set
[O] Oxen $50.00 each
[W] Spare Wheel $12.00
[X] Spare Axle $12.00
[T] Spare Tongue $12.00

Always check your supplies at each fort. Fort Boise (mile 1,543) is your last chance to resupply before the difficult Blue Mountains crossing.

Events and Hazards

The trail is unpredictable. Random events occur as you travel, testing your resources and resolve.

Negative Events

Positive Events

Weather Events

Blizzards only occur in late fall and winter (October-March). Heat waves occur in summer (July-September).

Scoring

Your final score is calculated upon successful arrival in Oregon City:

Score Calculation

Factor Points
Each surviving party member 1,000
Each pound of remaining food 2
Each bullet remaining 1
Each dollar remaining 5

Profession Multiplier

Your final score is multiplied by your profession modifier:

Maximum score requires all five party members surviving as a Farmer. This is extremely difficult — plan meticulously!

Strategy Tips

Beginner Strategies

  1. Start in May: Optimal weather and timing.
  2. Buy plenty of food: 200+ lbs per person minimum.
  3. Get 4-6 oxen: Redundancy saves lives.
  4. Bring spare parts: At least 2 wheels, 1 axle, 1 tongue.
  5. Use ferries: The cost is worth the safety.
  6. Rest when sick: Don't push injured party members.

Advanced Strategies

  1. Save money for emergencies: Keep $100+ for trail purchases.
  2. Hunt early: When ammunition is plentiful.
  3. Monitor pace carefully: Switch to steady when health drops.
  4. Fill rations while resting: Maximize recovery.
  5. Push through landmarks: Forts offer trading opportunities.
  6. Watch the calendar: Reach mountains before October.

Expert Farmer Strategy

For the ultimate challenge — maximum score as a Farmer:

Command Reference

Main Travel Menu

Command Description
C Continue on trail (travel one day)
S Check supplies and status
P Change travel pace
R Change food rations
T Rest for 1-9 days
H Hunt for food
Q Quit (abandon journey)

Store / Trading Commands

Command Description
O Buy oxen
F Buy food
A Buy ammunition
C Buy clothing
W Buy spare wheel
X Buy spare axle
T Buy spare tongue
L Leave store

Hunting Commands

Command Description
BANG Fire at game (uses 1 bullet)
QUIT End hunting session

River Crossing

Command Description
1 Ford the river (free, risky)
2 Caulk wagon and float (free, moderate risk)
3 Take ferry (costs money, safe)
4 Wait for conditions to improve

Historical Notes

This simulation draws from the experiences of real pioneers who traveled the Oregon Trail between 1841 and 1869. While simplified for gameplay, the challenges represented here reflect genuine historical hardships.

The original Oregon Trail computer game was created in 1971 by Don Rawitsch, Bill Heinemann, and Paul Dillenberger, student teachers in Minnesota. It remains one of the most influential educational games ever created.


Troubleshooting

Connection Problems

Problem Solution
No carrier Verify phone number: 555-0765
Garbled text Set terminal to 8N1, match baud rate
No echo Enable local echo in terminal settings
Lost connection Progress is not saved; start a new journey

Gameplay Issues

Cannot buy supplies

Hunting yields no food

Party health declining rapidly

Wagon keeps breaking down

Running out of food

Stuck at river crossing

Display Issues

Health bars not visible

Text wrapping incorrectly

Glossary

Cholera : A severe intestinal disease spread through contaminated water. The leading cause of death on the Oregon Trail, often fatal within hours.

Caulk and Float : A river crossing method where the wagon is waterproofed and floated across. Moderate risk -- the wagon may tip or leak.

Dysentery : An intestinal infection causing severe diarrhea. Weakening and potentially fatal if untreated.

Ford : To cross a river by driving through the water. Free but risky, especially in deep water.

Independence, Missouri : The starting point of the Oregon Trail, a frontier town where pioneers assembled and purchased supplies.

Landmark : A notable location along the trail, such as Chimney Rock or Independence Rock, used by pioneers for navigation.

Meager Rations : Reduced food consumption (2 lbs per person per day). Adequate for maintaining health but provides no recovery.

Oregon City : The destination and end point of the Oregon Trail, located in the Willamette Valley of Oregon Territory.

Oxen : Draft animals that pull the covered wagon. Minimum of 2 required to travel; 4-6 recommended for reliable progress.

Pace : The speed of travel. Steady pace is safest; strenuous and grueling paces cover more miles but damage health.

Pioneer : A settler traveling westward to claim new land in Oregon Territory or California.

Rations : The daily food allowance for each party member. Can be set to filling, meager, or bare bones.

Trading Post : A frontier fort along the trail where supplies can be purchased at increased prices.

Typhoid : A severe bacterial infection causing high fever. Deadly if not treated with rest and care.

Willamette Valley : The fertile valley in Oregon Territory that was the destination for most Oregon Trail pioneers.

Quick Reference Card

+------------------------------------------------------------------+
|              OREGON TRAIL QUICK REFERENCE                     |
|                  Emulator.ca Systems                             |
+------------------------------------------------------------------+
|                                                                  |
|  TRAVEL MENU                    STORE COMMANDS                   |
|  C - Continue on trail          O - Buy oxen                     |
|  S - Check supplies/status      F - Buy food                     |
|  P - Change pace                A - Buy ammunition               |
|  R - Change rations             C - Buy clothing                 |
|  T - Rest (1-9 days)            W - Buy spare wheel              |
|  H - Hunt for food              X - Buy spare axle               |
|  Q - Quit journey               T - Buy spare tongue             |
|                                 L - Leave store                  |
|                                                                  |
|  HUNTING                        RIVER CROSSING                   |
|  BANG - Fire at game            1 - Ford the river (risky)       |
|  QUIT - End hunt                2 - Caulk and float (moderate)   |
|                                 3 - Take ferry (safe, costs $)   |
|                                 4 - Wait for conditions          |
|                                                                  |
+------------------------------------------------------------------+
|  SUPPLIES (Independence prices)                                  |
|                                                                  |
|  Oxen: $40 each         Food: $0.20/lb        Ammo: $2.00/50     |
|  Clothing: $10/set      Spare parts: $10 each                    |
|                                                                  |
|  RECOMMENDED: 4-6 oxen, 200+ lbs food/person, 2-3 spare wheels   |
+------------------------------------------------------------------+
|                                                                  |
|  DIAL: 555-0765                 Emulator.ca Systems              |
|                                                                  |
+------------------------------------------------------------------+

The Journey's End

When you finally see Oregon City appear on your screen, when your party - however diminished - walks the last miles into the Willamette Valley, you will have accomplished something. Not just in the game, but in understanding.

For a few hours, you faced choices that real families faced. You rationed food. You weighed risk against reward. You watched names disappear from your party roster and felt, perhaps, a fraction of the grief that pioneers felt when they buried their loved ones beside the trail and had to keep walking west.

The Oregon Trail was never about winning. It was about understanding - understanding that ordinary people can do extraordinary things when circumstances demand it, understanding that the American West was not won by heroes in novels but by farmers, shopkeepers, and craftsmen who simply refused to give up.

If this simulation has given you even a glimpse of that reality, it has served its purpose.

Now close the manual, dial 555-0765, and set forth. The trail awaits.


Oregon Trail - The Oregon Trail Historical Simulation Emulator.ca Systems - DIAL: 555-0765

"The cowards never started and the weak died along the way. That leaves us." -- Pioneer saying