Dungeon Reference Manual

DUNGEON OF DESPAIR v2.0

Phone: 555-0740

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Introduction

Welcome to DUNGEON OF DESPAIR for Emulator.ca Systems.

In 1980, Michael Toy and Glenn Wichman created Rogue at UC Santa Cruz, and in doing so invented an entirely new form of computer entertainment. Every journey into the dungeon was different. Every death was permanent. Every victory was earned. They could not have known that this humble ASCII game would spawn an entire genre - the "roguelike" - that continues to this day.

DUNGEON OF DESPAIR carries forward this tradition. The dungeons that await you below are not pre-designed mazes drawn on graph paper. They are generated fresh each time you play, using algorithms that ensure variety while maintaining playability. The corridors twist differently. The rooms connect in new ways. The monsters spawn in unpredictable locations. The treasure lies hidden where you have never looked before.

This means something profound: you cannot memorize the layout. You cannot exploit a known weakness. You cannot consult a walkthrough and follow someone else's path. Every run is truly yours - a fresh expedition into the unknown, where your decisions and your skill determine whether you emerge victorious or join the countless bones scattered through the darkness.

This design philosophy creates something remarkable: a game that remains challenging no matter how many times you play it. You must observe, adapt, and make decisions with incomplete information - just as explorers of real dungeons would.

We invite you to descend into the depths. Fame and fortune await those with the skill and fortune to survive. For the rest... well, the dungeon is always hungry.

This is a true roguelike. When you die, you die PERMANENTLY. There are no saves, no continues, and no second chances. Each run is unique. Death is final.

Features

Dungeon implements the classic roguelike design:

Quick Start

Ready to begin? Here is everything you need to know for your first expedition:

  1. Dial 555-0740 and press N to start
  2. You are the @ symbol. Walls are #, floors are .
  3. Move with H J K L (left/down/up/right) or arrow keys
  4. Walk into monsters to attack them
  5. Walk over items to pick them up
  6. Find the stairs > and press > to descend
  7. Reach level 10 and descend to win

Your first goal: explore the dungeon, defeat monsters to gain experience, and collect equipment. When you find stairs leading down, you may descend to the next level. Survive ten levels and you achieve victory.

Remember: death is permanent. There are no saved games. Proceed with caution.

Getting Started

Connecting to the Dungeon

To begin your adventure, dial 555-0740 from the Emulator.ca Systems BBS. You will be greeted with the title screen displaying the game's name, controls, and current high scores.

Starting a New Game

From the title screen:

Upon starting a new game, you will be placed in the first room of Level 1. Your character (the @ symbol) begins with:

The first room is always safe — no monsters will spawn there. Take a moment to familiarize yourself with the display before venturing forth.

Character Stats

Your character's vital statistics are displayed in the status bar at the top of the screen:

DLvl:1 PLvl:1 HP:30/30 Gold:0 Exp:0/20
Stat Abbreviation Description
Dungeon Level DLvl Current depth in the dungeon (1-10)
Player Level PLvl Your experience level (affects stats)
Hit Points HP Current/Maximum health. Reach 0 and you die.
Gold Gold Collected treasure (contributes to score)
Experience Exp Current/Needed XP for next level

Hidden Stats

Additional stats are tracked but not displayed on screen:

Stat Starting Value Effect
Attack 5 Base damage dealt to monsters
Defense 2 Reduces incoming damage

HP Color Indicators

The HP display changes color based on your health percentage:

Movement and Controls

DUNGEON OF DESPAIR supports both vi-style keys and arrow keys for movement. The game is turn-based: monsters only move after you do.

Cardinal Movement

Key Direction Description
H or West Move left
J or South Move down
K or North Move up
L or East Move right

Diagonal Movement

Key Direction Description
Y Northwest Move up-left
U Northeast Move up-right
B Southwest Move down-left
N Southeast Move down-right
      MOVEMENT KEY DIAGRAM:

           Y   K   U
            \  |  /
             \ | /
        H --- @ --- L
             / | \
            /  |  \
           B   J   N

Other Commands

Command Description
I Open Inventory
> Descend stairs (when standing on >)
? Display help message
Q Quit game (requires confirmation)

Map Symbols

The dungeon is displayed using ASCII characters. Learning to read the map quickly is essential for survival.

Terrain

Symbol Name Description
# Wall Impassable stone wall
. Floor Passable dungeon floor
> Stairs Down Descend to the next level

Entities

Symbol Color Name Description
@ WHITE You Your adventurer character
r BRIGHT BLACK Rat Weak vermin (5 HP)
g GREEN Goblin Common dungeon denizen (10 HP)
o YELLOW Orc Tough warrior (20 HP)
T CYAN Troll Large and dangerous (35 HP)
D RED Dragon Most fearsome creature (50 HP)

Items

Symbol Color Type Effect
$ YELLOW Gold Adds to your gold total
! MAGENTA Potion Restores 10-20 HP when used
/ CYAN Weapon Equip for bonus attack damage
] BLUE Armor Equip for bonus defense

Visibility

The dungeon features field of view and fog of war:

Monsters can only be seen when within your line of sight. Walls block visibility.

Items and Equipment

Picking Up Items

Items are automatically picked up when you walk over them:

Your inventory can hold only 10 items. If full, you cannot pick up additional items. Manage your inventory wisely!

Inventory Management

Press I to open the inventory screen. Items are listed with letter labels (A, B, C, etc.):

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Inventory Commands

Command Description
A-J Use or equip the corresponding item
DA-DJ Drop the corresponding item on the ground
ESC or I Close inventory and return to game

Item Types

Potions (!)

Potions restore HP when used. The heal amount varies (10-20 HP). Using a potion consumes it. You cannot heal above your maximum HP.

Weapons (/)

Weapons increase your damage output when equipped. Only one weapon can be equipped at a time. Weapon types include:

Damage bonus scales with dungeon level. Press the item's letter to equip/unequip.

Armor (])

Armor reduces incoming damage when equipped. Only one armor can be equipped at a time. Armor types include:

Defense bonus scales with dungeon level. Press the item's letter to equip/unequip.

Monsters and Combat

Bump-to-Attack

Combat in DUNGEON OF DESPAIR uses the classic bump-to-attack system. To attack a monster, simply attempt to move into its tile. Your attack will be executed automatically.

Damage Calculation

When you attack a monster:

Damage = Attack + Weapon Bonus - Monster Defense + Random(-2 to +3)

Minimum damage is always 1.

When a monster attacks you:

Damage = Monster Attack - Defense - Armor Bonus + Random(-1 to +2)

Minimum damage is always 1.

Monster Bestiary

Monster Symbol HP Attack Speed XP Value
Rat r 5 2 Fast (1.0) 10
Goblin g 10 3 Normal (0.9) 25
Orc o 20 5 Slow (0.8) 50
Troll T 35 8 Slower (0.7) 100
Dragon D 50 12 Slowest (0.6) 200

Monster stats scale with dungeon level. A Goblin on Level 5 is significantly tougher than one on Level 1.

Monster Behavior

Monsters use simple AI:

Exploit corridors! Fighting in a narrow hallway means only one monster can attack you at a time.

Dungeon Levels

Level Structure

Each dungeon level is procedurally generated using the BSP (Binary Space Partitioning) algorithm:

Descending

Stand on the stairs (>) and press > to descend to the next level. Each new level:

Monster Distribution by Level

Dungeon Level Common Monsters
1-2 Rats, occasional Goblins
3-4 Goblins, occasional Orcs
5-6 Orcs, occasional Trolls
7-8 Trolls, occasional Dragons
9-10 Dragons and all monster types

Victory Condition

Reach dungeon level 10 and descend the final stairs to achieve VICTORY and complete the game!

Leveling Up

Defeating monsters earns Experience Points (XP). Accumulate enough XP and you will level up, becoming stronger.

Experience Requirements

XP needed for each level increases by 50%:

Level XP Required
1 → 2 20
2 → 3 30
3 → 4 45
4 → 5 67
5 → 6 101

Level Up Bonuses

Each level grants:

A level up fully heals you! If you're near leveling and low on HP, that next kill might save your life.

Death and Permadeath

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When your HP reaches 0, your adventure ends. There is no way to restore a dead character. This is permadeath.

The Death Screen

Upon death, you will see your final statistics:

After Death

Your score is automatically saved to the high score list. From the death screen:

Every decision matters. There is no save-scumming, no reloading. Play carefully, or die quickly.

High Scores

High scores are tracked globally and displayed on the title screen. Scores are ranked by:

  1. Player level (higher is better)
  2. Gold collected (tiebreaker)

Only the top 10 scores are retained. Your score is recorded automatically upon death or victory.

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Strategy Guide

Early Game (Levels 1-3)

Mid Game (Levels 4-6)

Late Game (Levels 7-10)

Combat Tactics

When uncertain, retreat. A tactical withdrawal allows recovery; death does not.

Command Reference

Movement Commands

Command Description
H / ← Move West (left)
J / ↓ Move South (down)
K / ↑ Move North (up)
L / → Move East (right)
Y Move Northwest (up-left)
U Move Northeast (up-right)
B Move Southwest (down-left)
N Move Southeast (down-right)

Action Commands

Command Description
I Open inventory screen
> Descend stairs (when standing on them)
? Display quick help message
Q Quit game (with confirmation)

Inventory Commands

Command Description
A-J Use/equip corresponding item
D + A-J Drop corresponding item
ESC / I Close inventory

Title/Death Screen

Command Description
N Start new game
Q Quit and disconnect

Quick Reference Card

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║  Dungeon - QUICK REFERENCE                    Emulator.ca Systems ║
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║  MOVEMENT:     y k u      SYMBOLS:    @ You    # Wall    . Floor    ║
║                 \|/                   > Stairs                       ║
║              h -@- l      MONSTERS:   r Rat    g Goblin  o Orc      ║
║                 /|\                   T Troll  D Dragon              ║
║                b j n      ITEMS:      $ Gold   ! Potion              ║
║                                       / Weapon ] Armor               ║
║  COMMANDS:                                                           ║
║    I = Inventory          COMBAT:     Walk into enemy to attack      ║
║    > = Use stairs                     Monsters attack if adjacent    ║
║    ? = Help                                                          ║
║    Q = Quit               GOAL:       Reach Level 10 and descend!    ║
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Appendix A: Troubleshooting

Problem: Movement keys do not respond Ensure your terminal is sending uppercase letters. Dungeon expects H, J, K, L, not lowercase. Check your CAPS LOCK or terminal settings.

Problem: Display appears corrupted The game requires a terminal capable of ANSI escape sequences. Verify your terminal emulation is set to VT100 or ANSI mode. If using EC-TTY, ensure the baud rate matches your connection speed.

Problem: Cannot pick up items Your inventory may be full (maximum 10 items). Press I to open inventory, then use D followed by an item letter to drop something and make room.

Problem: Stairs do not work You must be standing directly on the > symbol. Move until your @ overlaps the stairs, then press > (shift + period on most keyboards).

Problem: Game disconnects during play Long pauses between inputs may trigger the modem timeout. The game is turn-based, but the connection is not infinitely patient. If you must step away, be prepared to redial.

Problem: High scores do not save High scores are stored on the BBS server. If you disconnect abnormally (loss of carrier), your score may not be recorded. Complete your session properly by pressing Q to quit.

Appendix B: Glossary

BSP (Binary Space Partitioning) - The algorithm used to generate dungeon levels. It recursively divides the map into rooms, ensuring a playable layout.

Bump-to-attack - The combat system where moving into an enemy's tile initiates an attack automatically.

Fog of War - The mechanic where unexplored areas remain hidden until you visit them. Previously explored areas appear dimmed.

Permadeath - Permanent death. When your character dies, they are gone forever. No saves, no resurrection, no second chances.

Roguelike - A genre of games inspired by the 1980 game Rogue, characterized by procedural generation, turn-based gameplay, and permanent death.

Turn-based - Gameplay where time advances only when you take an action. Monsters move after you move, allowing careful tactical planning.


Dungeon v2.0 - DUNGEON OF DESPAIR

Emulator.ca Systems

Document Revision 2.0